Thursday, 31 December 2009

First web enhancement up!

The first web enhancement for Atomic Highway is now up, a 2-page pdf featuring some new vehicles and customizations. Grab it at the Freebies page of R.A.D.

Happy New Year everyone!


Monday, 28 December 2009

It's at the printers!

Atomic Highway has now gone to press!

Press Release!

*cough* Is this thing on?

Radioactive Ape Designs is terrified to announce its ‘partnership’ with Jerry D. Grayson, grand tyrant of Khepera Publishing (Hellas: Worlds of Sun and Stone), following Grayson’s recent escape from a maximum security facility in Tunisia. What does this mean for you, the gaming public, and frankly, why should you care? Because Khepera Publishing, as part of Jerry’s latest bid for world domination, are publishing R.A.D.’s #1-selling Atomic Highway - Post Apocalyptic Roleplaying RPG as a softcover book under the Khepera banner!

Colin Chapman, high mucky-muck of R.A.D. has this to say: “Frankly, Jerry frightens me! It’s those crazy eyes of his! When he said he’d like to ‘help’ publish and print Atomic Highway and get it into stores early in the New Year, I had no choice but to agree; at least now I won’t be first against the wall!”

Jerry D. Grayson, said: “Muahahahah!”

Look for Atomic Highway in stores early in 2010, and let your retailer know you want a copy. Don't disappoint Jerry... please?

Friday, 25 December 2009

And climbing...

Now at #1 Small Press, #8 overall Top 100, and #2 overall Top 100 on RPGNow!

Thursday, 24 December 2009

Atomic Highway is #1!

I can't quite believe it, but Atomic Highway is now #1 in the Small Press Top 100, and #13 on the overall Top 100 at DriveThruRPG! It's also #3 overall on RPGNow!

Edit: It's climbed!

Wednesday, 23 December 2009

Atomic Highway on PDF - Christmas Eve!

That's right! Radioactive Ape Designs is delighted to announce that it is working with to sell .pdf copies of Atomic Highway, starting on Christmas Eve, EST!
You can purchase Atomic Highway when it goes live, and other fine RPG publications by clicking
Have a great Christmas and New Year everyone!

Tuesday, 22 December 2009

It's done!

Well, after much toil, Atomic Highway goes to print next week, and will be available in stores as soon as it's printed and shipped! More news on that front as elements such as shipping dates become clearer.

In other Atomic Highway news, the .pdf will go up on sale on Drivethrurpg as soon as they set my account up, which should hopefully be any day now. The R.A.D. website already has the character and vehicle/mount sheets up for download, and the Atomic Highway Homebrewer's Guide pdf will soon be up for download too; not rules or regulations or anything, but rather a 2-page pdf explaining how to mechanically create and balance various elements of the game for your own use. :) This will be followed up in short order with a pdf of extra materials (a few more vehicles and weapons) as a freebie download as well.

I'll update the thread as new comes in. Stay tuned!


Saturday, 12 December 2009

Layout is all but finished now. Just a few tweaks to do, the index to lay out, and a final once over and it'll be ready. :)

Monday, 7 December 2009

Sunday, 29 November 2009

Sunday, 15 November 2009

Progress Update!

All of the art is in, the book is now 50% laid out, the Index is nearly ready (just need to add the appropriate page numbers to the entries as the second half of the layout continues), and I've been recording all the numbers to replace any "page XX" references as the book is laid out. Closer, ever closer. :)


Tuesday, 6 October 2009

Art Previews!

A few previews of the interior art of Atomic Highway can be seen HERE!

Tuesday, 22 September 2009

Give Atomic Highway Character Creation A Whirl

There's a thread on that enables folks to give chargen in ATOMIC HIGHWAY a go, here:

Sunday, 20 September 2009

Progress and final cover!

The art is beginning to trickle in now, thankfully. In the meantime, to tide you over, here is the cover!

Saturday, 29 August 2009

Atomic Cover Art Peek!

Behold, the art being used on the cover of Atomic Highway, by Andrey Anishenko! A larger image is on the main R.A.D. website, as well as a download pdf of the intro fiction for the game!

Wednesday, 26 August 2009

Edits In, Document Compiled!

Well, the edits came back in earlier today, and now the various sections have been compiled into a single large edited document. One more step closer to the end. :)

Thursday, 20 August 2009

R.A.D. Goings-On

Feedback from playtesters has been awesome. Far better than I actually anticipated even, which was all kinds of cool.

Well, the Atomic Highway website is now well and truly getting up and running, including downloads of the character sheet and vehicle sheet, a brief overview of the V6 Engine system, and links to the forums, this blog, and the R.A.D. Zazzle merchandise page. I've just ordered a bunch of R.A.D. badges and keychains for gifts, as well as a R.A.D. mug for myself, so I'm curious to see what the quality is like.

The forum is starting to pick up a little speed now as well, with discussion about other possible V6 Engine rpgs after Atomic Highway. Some great ideas there being shared by forumites.

All-in-all, things are looking pretty damned positive.

Monday, 10 August 2009

As of Saturday August 8th, ATOMIC HIGHWAY is written! In just over two months of my spare time, a 50,000 word rpg with its own unique system has been conceived, designed, and written.


Monday, 3 August 2009

RAD Gear Store Up!

The Radioactive Ape Gear store is up, selling t-shirts, mugs, badges, keychains, and stickers with your favourite Green Gorilla on them! Check the link to the right!

Friday, 31 July 2009

Thursday, 30 July 2009

We have the R.A.D. logo at last!

Tuesday, 28 July 2009

Here's a peek at the character sheet in full (albeit reduced in size). Click on it to see the whole thing:

Thursday, 16 July 2009

And here's a typical customized vehicle:

’72 Ford Mustang Mach 1
This ancient Mach 1 Mustang is covered in scarred, riveted metal plates sculpted to fit the contours of the classic auto. Its rumbling V8 is fitted with a supercharger the top of which thrusts up from the hood next to the long black barrel of a fixed Browning machine gun. The front of the car is fitted with a trio of heavily studded steel bull bars, while an oil slick dispenser is fitted beneath the trunk at the rear of the car, ready to ruin any pursuer’s day.
Muscle 3
Nimbleness 2
Toughness 2
Speed 4
Passengers: Driver +3
Armor: 11
Weapons: Extra Heavy Machine Gun (Fixed, forward), Oil Slick Dispenser, Ram.
Health: 75
Total Cost: 20

Tuesday, 7 July 2009

Sample Character Time!

So, just what does a character look like in the new rpg I'm designing? Take a look!
Iron Ghost (originally Marcus Lanner)
Race: Human
Rearing: Remnant
Pursuit: Brave
Description: Athletic and deeply tanned, with dreadlocked brown hair, narrow brown eyes, and many dark ritual scars forming swirling patterns over his skin.
Personality: Is convinced that returning to a more primitive existence is less destructive and far more honest. Iron Ghost eschews his past, and is loyal, forthright, and thoughtful.
Background: Marcus left his Remnant community in disgust at their over-reliance on technology, and was adopted by a tribe when he was found dying in the wilderness; he struggled hard to become a valuable member of the tribe, eventually earning the name Iron Ghost and becoming a Brave.
Muscle 3, Understanding 3, Tenacity 2, Appeal 2, Nimbleness 3, Toughness 3, Senses 2
Athletics 2, Brawl 2, Drive 1, Intimidate 2, Lore 2, Melee 2, Notice 2, Persuade 1, Ride 3, Shoot 3, Stealth 2, Survive 2, Tech 2, Zoofinity 1
Armor: None.
Weapons: Knife, heavy vicious bludgeon (large carved wooden club set with animal claws), short bow (12 arrows).
Clothing: Hide pants, leather vest (decorated with bone beadwork), bear fur cloak, hide boots secured with leather strips.
Gear: Gas mask, Geiger counter.
Transport: Mutant horse with saddle blanket and harness.